Case Study

UNC Chapel Hill Introduces Innovations in Gamifying Learning with BigMarker

Problem

Faculty needed to share insights from cutting-edge research with their peers at other universities

Solution

The Game-Based Learning Web Series

Results

Hundreds of faculty from national universities tuned in, engaged, and consistently gave 5-star reviews

UNC Chapel Hill is the US' first public university, and a major source of talented graduates, including a US President, 38 Governors, 98 members of Congress, 9 World Cup winners, 3 astronauts, and one Michael Jordan.

It is also a premier center for research in business, engineering, and education. The school’s Center for Innovation, Technology, and Entrepreneurship is a collaboration between UNC’s Schools of Education, Business, and Computer Science to help faculty and students move ideas into the world faster to solve problems.

In support of that mission, we worked with the Center to build a web series that shares the latest game-based learning innovations with educators around the globe.

The Game-Based Learning Web Series

The result is the Game-Based Learning Web Series, showcasing innovative research at the intersection of education, economics, and computer science, exploring topics like: gamifying classrooms, leveraging VR/AR to create immersive, experiential learning environments, applying agile (computer science) and game design (economics) principles to curriculum design, and introducing games to change power-dynamics in classrooms.

The format of the series is to call on a specific researcher to lead a one-hour session, presenting the findings of their work, and then opening up the floor to Q&A and discussion.

“Thank you so much for sharing these wonderful resources!"

M. Wong, Kamehameha Schools, Hawaii

Each episode of UNC’s web series has reached hundreds of faculty members from major research universities and innovative K-12 programs, worldwide. In a truly innovative fashion, the ideas presented in the series have evolved over time, as participants have implemented and remixed them.

Achieving an Overall 5-star Rating

The series is among the highest performing we’ve ever seen, achieving an overall 5-star rating, as well as a ton of engagement and cross-pollination of ideas between faculty members across states, departments, and grade levels. Praise from faculty in attendance includes…

“This has been an inspiring journey… So helpful, really really interesting!”

K. Wilkinson, Southern New Hampshire University

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